rambling — cc creation.

Hello! As I mentioned in a previous post, I decided to learn how to create cc. Well, I have successfully made my first object, and a few people were curious to see how I go, so I’m sharing what I did and my thoughts on the learning process! You can skip reading if you have zero interest in cc creation, but if you are thinking of it, this may be helpful to preview and understand the basic process πŸ˜€


To begin learning from scratch, I followed Orangemitten’s Start-to-Finish Object Tutorial. This walks you through the process of creating a simple end table, which means you learn all the basics + terminology of cc creation along the way. It’s very thorough and helpful, although it does have small issues: it’s old, which means I had to figure out how to do things on newer (changed) tools, and there’s a few typos/errors, though I could work around them using common sense. Also, there was the issue of me being an idiot. Time and effort could have been saved if I just read the steps properly, because I somehow missed out on installing a few things, which caused me much confusion later on. If you are careful to follow the instructions, however, the process is quite straightforward — you just need to be patient, because for this one small table it took 5-6 hours (of course it will take much less time in the future).

Here is a summary of the steps, and my notes on them:

  1. Installing the applications, tools and plugins — there’s a lot,Β be careful not to miss any. This part took me a long time.
  2. Cloning the object with s3oc — to create your own mesh, you need to use a base game mesh for the base. I named, priced and changed the description of the object here.
  3. Exporting mesh resources — the object isn’t just one thing. It is made up of a high detail mesh, low detail when you aren’t close up, sunshadows, and slots file for the tabletop.
  4. Creating tableΒ — in Milkshape, the app where you work most of the time, there are cube/sphere/cylinder objects which you can manipulate very easily. In this case I scaled or squashed cubes into table parts, and moved them around until they resembled a table.
  5. Mapping tableΒ — this part I don’t still fully understand. The purpose is to correctly apply textures to different parts of the object, so patterns don’t get weird in game. I’m not sure exactly how it works but I just followed the tutorial anyway.
  6. Baking — this is creating images within Blender (3D software) which gives shadows (multiplier), highlights (specular) and colour channels (rgb mask) to the object. Without these the object will just look flat, won’t respond to in-game environmental lighting, and be uncustomisable. It sounds a bit hard but Blender + plugins pretty much do it all for you.
  7. Creating low poly MLOD — the object needs a low polygon ‘version’ for when you are far away from it in game, or else it will slow everything down.
  8. Adding new slots — slots are the places things snap to on tabletops. I skipped this part because I’m not interested in creating functional objects, just decor.
  9. Importing new meshes to packageΒ — now the mesh is finished, the different elements of it (high detail mesh, sunshadows, etc) need to replace the corresponding ones of the original base game object. You need to assign joints in Milkshape (I don’t get what this is but it’s easy) and overwrite the base game object files with your own.
  10. Adding edited images — finally, the base game object images need to be replaced by your own (multiplier, specular, rgb mask). The default patterns can also be changed. The app for this, Texture Tweaker, has a Model Viewer that allows you to preview the finished object before going in game, but for some reason it doesn’t open for me, which is annoying.

If you want to begin learning yourself, I recommend that tutorial — however, you might want to look for other, newer tutorials using other softwares. Apparently a lot of people use TSR Workshop, which seems like it has many functions in one place (instead of using a few different apps), but I haven’t looked into it just yet because I have an aversion to TSR πŸ˜› I will probably change to it later, though, I’m merely at the beginning of my cc journey! Anyways, it was a long process but I finally ended up with this deceivingly simple table. I was way too proud when I loaded the game and the object actually worked!

Filled with excitement, I jumped straight into creating my own design. I wanted to make a wedding cake, in a modern/minimal style that would match the aesthetics of the upcoming weddings, like so:

 Β Β 

I thought a minimal cake would be much easier to create, since I had already learned the basics, but boy, I was wrong. The actual mesh was super easy, because it was literally two cylinders; adding the frosting texture was a breeze too, since the cylinder only needed one face for the texture. The hard part was figuring out how to apply the texture without having to create a custom pattern, and manually add it in-game. The cake was cloned from a plant, which has an Overlay (a ‘skin’ of leaf texture). I wanted to do the same for the frosting but I didn’t know how to replace the leaves, and ended up staying up till 3 am trying to figure it out. I won’t go into the methods I tried, because once again, I was a dummy and didn’t see the simple solution. This morning, I installed a dds. (the file type for the overlay, + multiplier etc) plugin for Photoshop, made my own overlay and overwrote the original in Texture Tweaker. I was super excited to finally get it in game!

There’s some issues (it’s too reflective, probably need to edit the multiplier + specular) and I need to learn how to create decorations for it, but the object worked! I decided to OMSP on a separate pot plant and pear for fake decorations, haha.

Edit: or maybe it was just me being stupid and making the lighting too strong???

Next I will fix up the issues and begin experimenting with different textures and shapes, and begin learning more advanced modelling. I want to create cakes like these:

And after that, I want to hop into clothing. I’m going to be a spoilsport and say that the first wedding of Generation Three is Lilith’s. She is a fashion designer, so I want her to have a unique, modern and high-quality dress. This is the one I want to create, by Alexandra Grecco. I know it will be very hard to make, but I’m going to do it anyway!


Alright, I have finished rambling. I will be truly amazed if anyone actually read all that. If you did, I hope it was a helpful explanation πŸ™‚ I wish everyone a lovely day/night ❀

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22 thoughts on “rambling — cc creation.

  1. CC making sounds challenging but really rewarding! Your cake looks amazing btw, I’m amazed that it was your first creation. It can only get better from here πŸ™‚ Can’t wait for Lilith’s wedding πŸ˜‰

    Liked by 1 person

  2. This is AMAZING πŸ˜€ congrats on creating your first objects. It gives me hope! I’d really, really, really like to learn to at least edit clothing (because I hate EA’s dumb painted-on necklaces) and to make props for poses.
    I get you on not wanting to use TSR, btw. I learnt to make recolourable patterns a while ago and it was with some reluctance I used it for that. Literally, it was just because the tutorial used it… It works fine, but I turned the files into packages. I hate Sims3Packs.
    Anywayyyy! I’m so excited for you and I can’t wait to see what else you make πŸ˜€ Good luck on the content creation journey moving forward ❀

    Liked by 1 person

    • Thank you very much ❀ Yep, it's achievable, and I feel you on those weak excuses for necklaces, haha.
      I'm still wary about using TSRW, but I talked with a Tumblr friend and they said the process would probably be easier using that. So I will try make my next cake in there and see if it is better. Sims3Packs are definitely the worst 😦

      Liked by 1 person

  3. This is amazing! ❀ I am so impressed right now, that wedding cake looks flawless – no way I'd think this was your first creation! And it's so beautiful too! πŸ’• 😍
    I'd really love to learn how to create cc as well but, who am I kidding, I probably won't! πŸ˜‚
    This update was so exciting – I wish you good luck on creating more wonderful cc! And I can't wait for Lilith's wedding chapter (in which I *hope* the groom is Raphael, haha)! ❀

    Liked by 1 person

    • Ahhhh thank you sooo much, I’m happy to hear that ❀ Confession, the cake actually has a weird little texture glitch at the back πŸ˜› But this is only a test, so it's okay — next I will begin working on a proper cake for Lilith!
      Thanks, I'm also looking forward to that chapter πŸ™‚

      Liked by 1 person

  4. Congrats on a successful start πŸ˜€ !!! I have no intentions of jumping into that world yet, since I’ve just discovered the beauty of mods – eons late, lmao – but this was fascinating to read. I could feel the tediousness through the steps, lol, I admire you being able to stick through it for that long. If/when I decide to start, I know I shall be referring back to this! Thanks for sharing ❀
    I love the minimalist theme you're going for, so simple and elegant~ That dress is gorg, not that I'd expect anything less from Lilith, who I'm super excited to read shall be getting hitched! Or should I say, hitched first πŸ˜‰ *throws confetti* I want to see all of those developments. The 'it will be hard, but I’m going to do it anyway' mentality is a great way to approach most things, because of that rewarding feeling you get once you succeed, hehe~ I wish you good luck as you continue, I don't doubt you'll become a master in no-time, and hopefully your future creations take less than six hours XD

    Liked by 1 person

    • Thanks! I took an unintentional week-long break between the first half of the tutorial and the second, because it was just that tedious πŸ˜› I’m a real noob right now so my workflow will probably evolve drastically, I will share new (presumably more convenient) methods then!
      Minimal cakes are my fave, I was surprised that no one has made this kind yet. I can only find horribly textured or super low poly wedding cakes, so I’m relieved that this venture has been successful. The next object I’m going to work on is Lilith’s cake, which will hopefully look more realistic and feature custom greenery decor πŸ˜€
      Thank you so much ❀

      Liked by 1 person

  5. This is awesome, and I’m so proud of you! The amount of time and dedication you put into this is astounding. I know I don’t have the patience for creating cc, but I am so thankful for the people who do. If it wasn’t for cc creators our games would all be a lot less pretty to look at lol. I just know that all the weddings are going to be beautiful especially with your own creations in them! I know they are “just friends”, but I’m not going to lie that I am so hoping Lilith marries Raphael! I NEED to see Raphael all gussied up for a wedding, trying to act indifferent, but can’t because it’s Lilith and he’s in love! 😍❀️ Okay, so maybe that’s wishful thinking on my part. But I just love him and want him to be happy. 😭

    Liked by 2 people

    • Wah thank you! Honestly, I do sometimes wish I wasn’t so picky lol. I use up way too much time working on these kind of things.
      Yeah, I will be forever thankful to cc creators, especially the modders!
      Raphael in a tailored suit, failing to hide his love for Lilith, sounds like a fantastic concept πŸ˜‰ The wedding is quite soon in 3.21, so we shall see πŸ˜€

      Liked by 1 person

  6. Congratulations on your first object creation! You’re getting there β™₯ Maaaybe I will try it sometime, but I’m a noob and want to learn how to properly make poses first. πŸ˜› This already looks great, so I’m sure you will soon get better and better.

    Liked by 1 person

  7. What about trying to produce a better Sims 3 Gradual aging mod (http://modthesims.info/d/517293) one that actually adds more wrinkles(without relying on Wrinkle age masks to add more wrinkles and Age spots to deepen) in adjacent to deepening the wrinkles that already exist. And also what about gradually shortening and thinning female and male hair even as it greys and then turns white from age. Plus in the extreme point of the aging process of the facial wrinkle and age spots aging process you could also start having age warts coming in and also have the physical facilities dim with age to extremity depending on what sort of lifestyle/diet the Sim chooses to have. And having Arthritis and Osteoporosis creep in starting as minimum and turn extreme.

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    • Hi. As I’ve said before, I have no interest in a gradual aging mod. It’s just not something I think is important for my story and I have zero intention on making any mod like that. If you want a gradual aging mod as detailed as you describe, please try make it yourself instead of asking me. I would really appreciate that because the whole point of me running this blog is story writing, not modding. Thank you.

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      • It is just in several earlier chapters during your first generation of your story it appeared that you did indeed used a gradual aging mod but it could just be that was for your earlier computer and so right now you aren’t interested. And in fact those appearances are why I had started reading your stories.

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        • I have made some of my sims gradually ‘age’ but it was not through any mods – I just greyed the hair colour bit by bit in CAS, as well as adding more wrinkles. I don’t think there is any need for a gradual aging mod unless you are actually playing the game. Since I am storytelling, all pictures are staged, so I just make the sims appear older whenever I want. None of my ‘elder’ characters are elders in game, they are adults who have been edited to look older.

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